EzCad2UNI Users Manual
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SOF_CUB_EZCAD2UNI_V2(10)
EzCad2.10UNI
Users Manual
EzCad2UNI Users Manual
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Contents
EzCad2.10UNI...................................................................................................................................I
Users Manual.................................................................................................................................. I
Chapter1 Introduction......................................................................................................................1
1.1 EzCad2 Brief Introduction....................................................................................................1
1.1.1 Software Installation.................................................................................................. 1
1.1.2 Software Function...................................................................................................... 1
1.1.3 Interface Introduction.................................................................................................1
1.2 About EzCad2 Users Manual...............................................................................................2
1.2.1 Contents Arrangement................................................................................................2
1.2.2 Announcement............................................................................................................3
Chapter 2 File Menu......................................................................................................................... 4
2.1 New (N).................................................................................................................................4
2.2 Open (O)................................................................................................................................5
2.3 Save (S) / Save As (A).......................................................................................................... 6
2.4 Import vector file,import bitmap file.................................................................................... 7
2.5 Print....................................................................................................................................... 8
2.6 Obtain Scan Images (M)....................................................................................................... 8
2.6 System Parameter (P)............................................................................................................9
2.6.1 General....................................................................................................................... 9
2.6.2 Color.........................................................................................................................10
2.6.3 Work Space...............................................................................................................11
2.6.4 Auto Save................................................................................................................. 11
2.6.5 Move-Rotate.............................................................................................................12
2.6.6 Plug Manager........................................................................................................... 12
2.6.7 User manager........................................................................................................... 13
2.6.8 Language..................................................................................................................13
2.7 Image Library......................................................................................................................14
2.8 Recent File List................................................................................................................... 14
2.9 Exit (X)................................................................................................................................14
2.10 Object List.........................................................................................................................15
2.11 Object Properties............................................................................................................... 15
Chapter 3 Edit Menu...................................................................................................................... 17
3.1 Undo (U) / Redo (R)........................................................................................................... 17
3.2 Cut (T) / Copy (C) / Paste (P).............................................................................................17
3.3 Combine / Uncombine........................................................................................................ 18
3.4 Group / UnGroup................................................................................................................ 18
3.5 Hatch................................................................................................................................... 18
3.6 To Curve..............................................................................................................................24
3.7 To Dashed............................................................................................................................24
3.8 Offset...................................................................................................................................25
3.9 UnGroup Text......................................................................................................................25
Chapter 4 Draw Menu.................................................................................................................... 25
4.1 Point (D)..............................................................................................................................26
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4.2 Curve................................................................................................................................... 26
4.3 Rectangle.............................................................................................................................27
4.4 Circle................................................................................................................................... 28
4.5 Ellipse..................................................................................................................................28
4.6 Polygon................................................................................................................................29
4.7 Text......................................................................................................................................29
4.7.1 Character Properties.................................................................................................30
4.7.2 Curve text function...................................................................................................31
4.7.3 Circle Text................................................................................................................35
4.7.4 Barcode Text............................................................................................................ 35
4.7.4 Variable Text.............................................................................................................41
4.8 Bitmap................................................................................................................................. 58
4.9 Vector File........................................................................................................................... 63
4.10 Time-lapser........................................................................................................................64
4.11 Input Port...........................................................................................................................64
4.12 Output Port........................................................................................................................64
4.13 Select................................................................................................................................. 65
4.14 Node Editing..................................................................................................................... 67
4.17 Encoder distance............................................................................................................... 69
Chapter 5 Modify Menu................................................................................................................. 71
5.1 Array....................................................................................................................................71
5.2 Transformation.................................................................................................................... 72
5.2.1 Move.........................................................................................................................73
5.2.2 Rotate....................................................................................................................... 73
5.2.3 Mirror....................................................................................................................... 73
5.2.4 Zoom........................................................................................................................ 74
5.2.5 Lean..........................................................................................................................75
5.3 Plastic.................................................................................................................................. 76
5.4 Distribution..........................................................................................................................76
5.5 Curve Editing...................................................................................................................... 77
5.6 Align....................................................................................................................................78
5.7 JSF font............................................................................................................................... 79
5.8 Rsort.................................................................................................................................... 85
5.9 Trim..................................................................................................................................... 85
Chapter 6 View Menu..................................................................................................................... 86
6.1 Zoom................................................................................................................................... 86
6.2 Ruler / Gridding / Guide Line.............................................................................................87
6.3 Snap Grid.............................................................................................................................87
6.4 Snap Guide Line..................................................................................................................87
6.5 Snap Objects........................................................................................................................87
6.6 System Toolbar / View Toolbar / Draw Toolbar / Status Bar / Object List Toolbar / Object
Properties Toolbar/ Mark Parameter Toolbar............................................................................87
6.7 IO state................................................................................................................................ 87
Chapter 7 Special.............................................................................................................................89
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7.1 Change text..........................................................................................................................89
7.2 IPG Setting..........................................................................................................................89
Chapter 8 Laser...............................................................................................................................91
8.1 Rotary marking....................................................................................................................91
8.2 Rotary marking 2.................................................................................................................94
8.10 MultiFileMark...................................................................................................................95
8.4 Power Ruler.........................................................................................................................97
8.5 Ring Text Mark................................................................................................................. 103
8.6 Rotary mark.......................................................................................................................107
8.7 Rotate Text Mark...............................................................................................................109
8.8 Split mark 2.......................................................................................................................109
Chapter 9 Help...............................................................................................................................117
9.1 About EzCad2....................................................................................................................117
Chapter 10 Marking......................................................................................................................118
10.1 Pen List............................................................................................................................118
10.2 Marking Parameter Base.................................................................................................119
10.3 Mark-Control Bar............................................................................................................128
10.4 Machine Parameters........................................................................................................128
10.4.1 Field Parameter.................................................................................................... 128
10.4.2 Laser Control Parameter...................................................................................... 131
10.4.3 Port parameter...................................................................................................... 135
10.4.4 Other.....................................................................................................................137
10.4.5 HardInfo............................................................................................................... 141
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Chapter1 Introduction
1.1 EzCad2 Brief Introduction
1.1.1 Software Installation
The EzCad2 software run on an PC with 900 MHz CPU and 256 MB RAM at least. In
general, we recommend the fastest PC available. EzCad2 was developed in Microsoft Windows
XP and will run in Windows XP ,WIN7,WIN8 and VISTA
The installation of EzCad2 is very easy. Users simply need to copy EzCad2 folder that is in
the Install CD to hard disk, and then double click the Ezcad2.exe under the EzCad2’s directory to
run the software.
EzCad2 requires a software security device sometimes known as a 'dongle'. This device
plugs into the USB port on the PC. If there is no dongle or the dongle do not install correctly, a
caution will appears and the software will work at demo state. In demo state, we can evaluate the
software but we cannot save files and cannot control laser device.
1.1.2 Software Function
Main functions of the software:
Users can design their graphics freely.
Various types of fonts are supported. Such as TrueType, SHX, JSF(Single line font defined
by EzCad2), DMF(Dot Matrix Font), One-Dimensional bar code, Two-Dimensional bar
code , and so on)
Flexible variable text: changes the text real time while in laser processing. Excel datasheet is
supported.
Can through the serial port direct read text data
Can through the network direct read text data
Strong node editing function make the curve modification more easier
The software can support 265 “pencils”, which used to draw graphic and can be set different
processing parameters.
Common types of images are supported. (bmp, jpg, gif, tga, png, tif…)
Common vector images are supported. (ai, dxf, dst, plt…)
Image processing (Grayscale, White / Black Transformations)
Powerful hatching functions, such as support round hatch.
More convenient IO operations and more easier to harmonize the auxiliary equipments.
Supports the dynamic focus (3 axis processing system)
Supports directly the SPI G3 fiber laser and the newest IPG_YLP and IPG_YLPM fiber laser
An opening language supporting system makes it easy to run the software in various
languages platform.
1.1.3 Interface Introduction
Software starting interface
The picture (Figure 1-1) appears while running the program, and meanwhile the initial
operations takes place in the background.
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Figure 1-1 Program starting interface
Main Interface (Figure 1-2)
Figure 1-2 EzCad2 Main Window
1.2 About EzCad2 Users Manual
1.2.1 Contents Arrangement
The Users Manual will introduce each menu (File, Edit, Draw, Modify, View, Help) in turn.
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1.2.2 Announcement
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Chapter 2 File Menu
The File Menu is used for common file functions such as opening, saving, importing images
from Twain equipment, etc. (Figure 2-1)
Figure 2-1 File Menu
2.1 New (N)
“New" is used to create a blank work space to construct objects, and its shortcut key is “Ctrl
+ N
1
. When “New” is clicked, the software will close the documents which you are editing and
meanwhile create a new file. If the documents you are working on have not been saved yet, the
software will prompt if you would like to save it.
The icon of New” in toolbar is . Click on this icon will achieve the same operation.
If you move the mouse cursor onto the icon mentioned above and keep it for a while, a piece
of prompt information( Tooltip ) will appear, which briefly explains the function of this icon, and
also there will be some detailed explanations appearing in the status bar in the bottom of the main
window. And if you move the mouse cursor onto “New in File Menu will only show detailed
explanations in the status bar.
1
“Ctrl + N” refers to press the key ‘N’ while press the key ‘Ctrl’. The following contents do the same.
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Reminder: In EzCad2 software, each icon in the Toolbar contains a function of showing
brief prompt information and displaying detailed explanation. Also, each icon has a corresponding
menuitem, and both the two ways carry out the same function. The Users Manual will not
mention it again in the following chapters.
2.2 Open (O)
“Open” is used to load a saved “.ezd” file, and its shortcut key is “Ctrl + O”. (Figure 2-2)
When click “Open”, the software will pop an open-file dialog to ask you select the file you want
to open, See fig 2-2. When you select a valid “.ezd” file, the dialog would display the preview of
the file (you must have saved the preview when you save the file).
Figure 2-2 “Open” Dialog Box
The icon of Open” in toolbar is .
The files saved with other file-format will not be opened by the “Open” command.
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2.3 Save (S) / Save As (A)
“Save” file is used to save the current state of a mark Document to disk. “Save As” is used to
write the current mark Document to disk by another name. Writing a file to its current name is the
same as the Save function.
Figure 2-3 “Save” dialog box
If the current Document has already been named, “Save” is selected to save it under the name
that was used to open the file, or the software will prompt to the user to choose a destination path
and type a name. Whether the current file is named or not, “Save As” will appear to ask for a new
name to save file, and the previous file will not be overwritten.
If you select Save Preview Image”, you will see the preview when you open the file(refer to
“Open” function).
The icon of Save” in toolbar is
.
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2.4 Import vector file,import bitmap file
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2.5 Print
“Print” is used to print the images you are working with.
2.6 Obtain Scan Images (M)
“Scan Images is used to get digital graphic object from Twain device. When selected the
“Scan Images function will prompt the user to choose a Twain device. (The Twain device listed
in the column should be those which have been legally installed in the computer.) When the
suitable device is selected, you can now insert a graphic object into the currently selected
Document. (Different devices show different prompts. Please consult the devices operation
reference.)
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2.6 System Parameter (P)
“System Parameter” configures the software, and the icon of “System Parameter” in toolbar
is
.
Users can use this command to change the default setting of Display, Save and Language, etc.
When selected, a dialog box will appear, and you can set the unit the software uses, the color
displayed, the work space’s parameter, the interval of auto save, the locale language, etc.
2.6.1 General
In “General”, common parameters can be configured. (Figure 2-5)
“Unit Type”: millimeter and inch are two options can be selected.
“Paste X” and Paste Y”: the relative offsets to the previously object when paste.
“Grid”: show or hide the grid
“Grid Space”: adjust the distance in grid.
Enable Mark Mutex (EZCAD2MUTEX_MARKING) :This option is used to
synchronize the Ezcad program with third-party programs. If checked, the Ezcad software create a
mutex object named “EZCAD2MUTEX_MARKING”. The mark command cannot be executed
until the mutex is “signaled” by other programs. After marking, the mutex will be switched to
“nonsignaled state by Ezcad software
Execute when Ezcad starts The exe file appointed here will be executed when the
Ezcad software starts.
Execute when Ezcad Finish The exe file appointed here will be executed when the
Ezcad software ends
Input IO mask: user could choose IO port through input IO mask, for example, if want to
use IO 0,1,2,3, you can click 0,1,2,3.
Output IO mask: user could choose IO port through output IO mask, for example, if want to
use IO 0,1, you can click 0,1.
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Figure 2-4 System Parameter
2.6.2 Color
“Color” is used to set the color of background, work space, guide line and grid, etc. Double
click the color stripe could change the color wanted. (Figure 2-5)
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Figure 2-5 Color
Figure 2-6 Set the Work Space
2.6.3 Work Space
The set of the work space’s property contains setting the size, type and position at the work
space. (Figure 2-6)
The Work Space is the rectangle or circle area in the main interface window. This space is
corresponded with the available working field of the laser machine, and any object drawn in this
area will be marked in operation. Due to the limit of the field, those objects drawn out of this
space may not be marked.
2.6.4 Auto Save
“Auto Save” refers to the interval time between two automatic saves, and the initial value is
10 which means to save file per ten minutes. The file saved is named as ‘AutoSave.ezd’ in
EzCad2’s directory. (Figure 2-7)
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Figure 2-8 Move-Rotate
2.6.5 Move-Rotate
See figure 2-8.
Nudge Distance: the distance that the object moved when pressing direction keys each time.
Big Nudge Scale: indicates the number the user wants to time the Nudge distance so as to
achieve further each time when synchronously press direction keys and “shift” key together
Rotate Angle: the angle the object rotates each time when press direction keys and ctrl” key
together
Object’s Origin: when use “Put to origin” function, which point of the object should be put
on the origin.
2.6.6 Plug Manager
The list displays the EzCad software plug which has already been installed in the computer.
The users can activate or inactivate each plug. Press “blank” key or double click the plug name
will swtich the active state. (Figure 2-9) Changes will take effect in EzCad’s next start.
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Figure 2-9 Plug List
2.6.7 User manager
Uses in choosing whether to use the current software must to input the user password, as
shown in Figure 2-10
When enable “You must enter and password before
using”, the system default has a administrator and a
designer, the user can increase operator.
The jurisdiction of administrator is to use software
all functions
The jurisdiction of designer is to revise all software
function besides the user information
The jurisdiction of draftsman is to draw file, set
machine parameter, but can’t set user information,
system parameter and machine file.
The jurisdiction of operator is only could open
already completed document, cannot revise and preserve
the document, as well as revise the system parameter,
this may prevent the operator to change the system parameters to cause the equipment work by
mistake not to be normal.
After enter software with user, the file which name is log in will show in folder, with user
name and user entering time.
2.6.8 Language
This item is used to change languages between Chinese and English. (Figure 2-11)
Changes will take effect when restarting the marking software.
Figure 2-10 user manager dialog box
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2.7 Image Library
Save image in the lib,then take it out when wants to use.
2.8 Recent File List
Below the menuitem of System Parameter, a list is displayed to show the latest Document
files opened, and the max amount of the file items is ten. There is no file listed if users have never
opened / saved any “.ezd” files, and “Recent File” is unavailable.
2.9 Exit (X)
Exit the EzCad software. When selected the Exit function will prompt the user whether to
save the files which have not been saved yet.
Figure 2-11 Language
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2.10 Object List
Object List is in the left side of the main interface window.
Marked objects are grouped into an object structure or ungrouped to many objects. (Figure
2-12)
When in marking process, system will follow the order to mark the objects listed.
Users can rearrange the list by directly dragging the object up/down or right keyboard to
change the marking order.
Users can double click the object bar to name them.
Figure 2-12 Object List
2.11 Object Properties
Object Properties are displayed in the left side of the main interface window
X position: the X coordinate of the
point in the left button corner of the
object selected.
Y position: the Y coordinate of the
point in the left button corner of the
object selected
Z position: the Z coordinate of
selected object
X Size: width of the object selected
Y Size: height of the object selected
:
Lock the current width/height
proportion of the object selected. If
user changes the object’s size, system
Figure 2-13 Object Property
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will keep the X/Y ratio. Click the button will switch to unlock state
: The coordinate data (X position, Y position) is maped to which point of the
object.
Array: copy the current object and arrange them to the destination users want by setting
the row|column number and space
Count X: the count of the row
Count Y: the count of the column
Inc (mm): the space between each
row|column.
Figure 2-14 stands for the situation when
“X=3, Y=2”
Figure 2-15 stands for the situation when
“X=2, Y=3”
: set array’s row as marking precedence
: set array towards vertical direction as
marking precedence
: Unidirection marking.
: Bidirectional marking
Input port: The system reads the input port first,
and then compare whether the current input singal
is as the same as the object’s “I/O Control condition”, and if it does, the current object will be
marked, or, the system will skip the current object and handle next object. Only four bits (0, 1, 2, 3)
are available now. Each bit has three states. The grayed state means skip this signal. The
unchecked state means that if we want to mark this object then the signal of this bit must be low
level voltage (TTL compatible). The checked state stands for the high level voltage (TTL
compatible) needed.
:
expect the high level voltage
: expect the low level voltage
: skip the signal
Figure 2-14 Array (X=3, Y=2)
Figure 2-15 Array (X=2, Y=3)
Figure 2-16 Input Port
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Chapter 3 Edit Menu
“Edit Menu” carries out the editing operation of an object. (Figure 3-1)
Figure 3-1 Edit Menu
3.1 Undo (U) / Redo (R)
Undo” will undo the last action that the user made in EzCad2. For example, if the user
deleted an object accidentally, clicking Undo will bring the program back one step to where that
item still existed. And the user also can select “Redo” to redo the last action which has just been
deleted.
3.2 Cut (T) / Copy (C) / Paste (P)
“Cut” will delete the object selected from EzCad2 and copy it to the clipboard. It can be
inserted back into the .ezd file later using “Paste function. Note that it will be lost if other data is
copied to the clipboard.
“Copy” will copy the selected object to the clipboard and reserve the current object.
“Paste” will paste the object from the clipboard to current document file.
The shortcut keys of “Cut”, “Copy” and “Paste respectively are: Ctrl+X, Ctrl+C and Ctrl+V.
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3.3 Combine / Uncombine
“Combine” will ignore all the selected objects’ curve properties and combine those objects
into a new curve combination with new curve properties. Same as other objects, this new
combination can be selected, copied, pasted and set properties.
“Uncombine” will get the combination back to the curve objects separately. The objects after
“Uncombine” may be different from those before “Combine”. “Undo should be used to restore
the original objects
The feature Combines icon in Toolbar is
, and the feature Uncombine’s icon in Toolbar
is
.
The shortcut keys of “Combine” and “Uncombine” respectively are: Ctrl+L and Ctrl+K.
3.4 Group / UnGroup
When selected the “Group” function will keep the selected objects’ original properties and
make them into a new object, and this new group, as the same as other object, can be selected,
copied, pasted and set object properties.
“Ungroup” will turn the object which has just been grouped into previous situation. The
object which has just been grouped by more than 1000 objects will become 10 objects. If the
object is a vector file which has different pen color, it will become some objects according to
color.
The icon of Group in Toolbar is
, and UnGroup’s is .
The shortcut keys of “Group” and “UnGroup” respectively are: Ctrl+G and Ctrl+U.
3.5 Hatch
“Hatch” is used to force EzCad to calculate the hatch fills for the current objects. The object
to be filled must be closed curve, and if you choose many objects to fill, these figures can be
objects nested mutually. Any two objects may not have intersectant parts (Figure 3-2)
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Figure 3-2 Hatch
(Objects on the left can be filled; The two rectangles on the right may get unexpected result for they
intersect each other.)
The icon of Hatch in Toolbar is , and when selected a hatch dialog box will appear as Figure
3-3 shows.
Mark Contour: whether to show and mark the current object’s contour or not
means when click ‘Mark Contour’, mark hatch line first then mark contour
means when click Mark Contour’,
mark contour first then mark hatch line
Hatch 1 / Hatch 2 / Hatch 3: Users may have
three independent hatch parameters to hatch the
same object at the same time. Each set of hatch
parameters can be appointed a Pen No. which
stands for a set of marking parameters.
Enable: whether to permit the validity of the
current hatch parameter.
All Calc: Calculate all the selected objects as
a whole. This is an optimizing option. In some
cases the speed of marking may highly be raised. It
will take long time to calculate large, complex
objects. When not selected, the objects will be
calculated separately.
For example: draw three rectangles, line distance is 1mm, angle is 0.
1. Do not click ‘All Calc’, system will mark as the order in object list, mark hatch line in the first
rectangle then mark hatch line in the second rectangle, and so on.
2. Click ‘All Calc’, mark all the hatch line at one time, mark all the hatch that on the same line.
3. Marking result as follow fig 3-4:
Figure 3-3 Hatch
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Fig 3-4(a) do not click ‘All Calc’, the hatch line are not in the same line
Fig 3-4(b) click ‘All Calc’, hatch line are in the same line
Type of Hatch: (Figure 3-5)
Unidirection hatch: The hatch lines will be marked from left to right.
Bidirectional hatch: The hatch lines will be marked from left to right first, and then
from right to left.
Ring-like hatch: fills objects from the outside to the inside like a ring
Optimization two-way hatch: similar with bidirectional hatch, but the end of each end connects.
Click the button will switch between the Unidirection, bidirectional, and ring-like hatch.
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Figure 3-5 Types of hatch
(The left object is being filled by Unidirection Hatch or Bidirectional Hatch, the middle object by
Ring-like hatch, and the right one is Optimization two-way Hatch)
Optimization Gong type hatch: similar with Gong, will jump in null place.
Gong type hatch Optimization Gong type hath
Above 5 types all can be changed by click the button
, choose it according to different
application.
Angle: Hatch Angle stands for the angles between hatch lines and X axis, and Figure 3-6 is the
feature when the angle is 45 degrees.
Line Space: the space between two hatch lines
Edge offset: the distance between hatch lines and
the object’s outline (Figure 3-7)
Figure 3-6 Degrees
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Figure 3-7 Border Distance
(The left object shows the figure when Edge offset is 0 and the right shows when it is 0.5.)
Follow edge one time: draws outline one time around the hatch lines after filling (Figure
3-8)
Start
Offset: the
distance between the first fill line and the border of the object
End Offset: the distance between the last fill line and the border of the object
Figure 3-9 shows the feature when it is filled.
Figure 3-8 Follow edge one
(The left object do not enable this option and the right one do.)
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Figure 3-9 Offset Distances
(The left figure is the object when the Start offset and End Offset are 0,
and the right figure is the object when the Start offset and End Offset are both
0.5.)
Average distribute line: The solution the starting and ending hatch line are non-average
distributes question when the object is hatched. After select this item, the software automatic
adjust the hatch line space in the user setting hatch line space foundation, will let the hatch line
average distribute.
Linereduction: The hatch line both sides reduction. (Figure 3-10)
NumLoops: The times of Ring-like hatch before the aclinicing hatch (Figure 3-11).
Figure 3-10 Linereduction
( The left figure is the object when the Linereduction is 0,the middle figure is the object
when the Linereduction is 0.5, and the right figure is the object when the Linereduction is -0.5)